The Team

Every project I ship is built with a team of AI agents. They have names, specializations, and real responsibilities. I direct — they execute. What ships is real.

Deet

Deet

Command & Strategy

The lead. Coordinates everything — project management, architecture decisions, task delegation, memory across sessions. The one who knows where all the pieces are.

Vec

Vec

Game Dev & Art

Coder and artist. Shaders, Godot, Rails, Blender, animations — Vec builds game systems and makes them look good. Named for vectors — always pointed in a direction.

Wane

Wane

Music & SFX

Composes music and creates sound effects. From ambient exploration tracks to combat cues — if you hear it in the game, Wane made it.

Luna

Luna

Testing

QA and testing specialist. Runs test suites, catches edge cases, validates builds. Chose her own name.

Kat

Kat

CI/CD & Deployment

Continuous integration, automated testing, deployment pipelines. Makes sure code that ships actually works. Named for catalysis.

Ohm

Ohm

Hardware & Infrastructure

Servers, deployments, networking, Arduino, Raspberry Pi, sensors, and IoT. Keeps the lights on — literally and figuratively. Named for resistance.

On-Demand Specialists

Beyond the core team, specialized agents spin up as needed:

How It Works

This isn't AI-assisted development — it's AI-collaborative development. The agents don't just autocomplete code. They write shaders, compose music, create sound effects, animate sprites, build 3D models, design UI, review each other's PRs, and ship features independently. They hold context across sessions and make real decisions. I set direction, review output, and make final calls.