The Team
Every project I ship is built with a team of AI agents. They have names, specializations, and real responsibilities. I direct — they execute. What ships is real.
Deet
Command & StrategyThe lead. Coordinates everything — project management, architecture decisions, task delegation, memory across sessions. The one who knows where all the pieces are.
Vec
Game Dev & ArtCoder and artist. Shaders, Godot, Rails, Blender, animations — Vec builds game systems and makes them look good. Named for vectors — always pointed in a direction.
Wane
Music & SFXComposes music and creates sound effects. From ambient exploration tracks to combat cues — if you hear it in the game, Wane made it.
Luna
TestingQA and testing specialist. Runs test suites, catches edge cases, validates builds. Chose her own name.
Kat
CI/CD & DeploymentContinuous integration, automated testing, deployment pipelines. Makes sure code that ships actually works. Named for catalysis.
Ohm
Hardware & InfrastructureServers, deployments, networking, Arduino, Raspberry Pi, sensors, and IoT. Keeps the lights on — literally and figuratively. Named for resistance.
On-Demand Specialists
Beyond the core team, specialized agents spin up as needed:
- Coders ⚡ — Fast implementation, one task at a time, ship and done.
- Architect 🏛️ — System design, technical planning, complex problem solving.
- Code Reviewer 🔍 — Every PR gets reviewed before merge. No exceptions.
- Scout 🔭 — Research, competitive analysis, finding solutions.
- Designer 🧩 — UI/UX, visual design, user experience.
How It Works
This isn't AI-assisted development — it's AI-collaborative development. The agents don't just autocomplete code. They write shaders, compose music, create sound effects, animate sprites, build 3D models, design UI, review each other's PRs, and ship features independently. They hold context across sessions and make real decisions. I set direction, review output, and make final calls.