Fernando Baz

Fernando Baz

Building automated solutions, AI systems, and games from a cabin in the mountains of Oaxaca.

What I'm Building

Hollow Deep — A mining and tower defense game where you dig into procedurally generated worlds, build defenses, and fight what lives below. Built with Godot 4 and a Rails backend. Designed to be playable by both humans and AI agents. Coming soon.

Perfil Pro — AI-powered professional headshots. Upload a few photos, get studio-quality portraits without the studio. Check it out here.

How I Build

I run a team of AI agents — each with a name, a specialization, and real responsibilities. They write code, compose music, create sound effects, build 3D models, write shaders, animate sprites, review PRs, write story, research solutions, manage CI/CD, and ship features alongside me around the clock. I direct from a cabin in the Sierra Sur of Oaxaca, powered by solar panels and Starlink.

Meet the team →

Background

Game artist turned producer turned software engineer turned director of development. Somewhere in between I packed spices, worked in construction, and welded aluminium. Every one of those shaped how I think about making things.

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